Det
iGames Summit 2009
AppleInsider rapporterar från en paneldiskussion mellan spelutvecklare på iGames Summit 2009 i San Francisco.
Asked what missing features they had wished for in iPhone 3.0, the panel appeared stumped. ”The 3.0 release is more than I expected to be honest,” Seyler answered. ”I was really really impressed with this.” He recommended that Apple keep working on its hardware to keep it competitive.
Det sista är jag ganska övertygad om att de kommer att göra.
Pocketgamer
Webbsajten pocketgamer.co.uk har samlat input från ett tiotal etablerade spelutvecklare i en lång artikelserie. Här följer några väl valda citat, men det är bara en liten del av deras helt övervägande positiva uttalanden.
This has been the week when the mobile games industry has officially, unequivocally, irrevocably been split into two – Apple and The Rest.
The excitement among the community is palpable. Because these are features that creative developers will turn into game-changing consumer experiences.
The fact is that while the wider mobile industry struggles to adopt and adapt to the new realities of Mobile Web 2.0, on a Tuesday morning in March, Apple has gone and created a 3.0rd.
The combination of micro-billing, push notifications, in-game voice, and peer-to-peer capabilities open up a host of new possibilities in terms of more social gaming, higher engagement and in-game economies.
The addition of these features offers game publishers a huge amount of creativity and freedom to take social gaming and personalisation to a whole new level.
Trip Hawkins, Digital Chocolate
There were so many new features it made my head spin. Peer-to-peer gaming, voice chat, access to the iPod library, streaming, landscape typing, push notification, search across apps, shake to undo, and new billing models caught my attention.
The iTunes App Store is the most remarkable creation in the history of human commerce.
Yet again Apple has shown the rest of the mobile gaming industry just how to energise a development community with today’s iPhone OS 3.0 announcement.
Apple is not only listening to the development community but actively encouraging it, a stark contrast to the traditional world of mobile game development where most mobile operators and handset manufacturers still fail to provide a compelling development or commercial environment for game creation.
Som gammal macanvändare är jag van vid helt andra tongångar från spelutvecklare.